Blar i forfatter "Lundedal Hammar, Emil"
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Computerspil, spilmiljøer og køn
Lundedal Hammar, Emil (Lecture; Forelesning, 2015-10-02)Menneskers engagement med spil er karakteriseret ved en legende aktivitet, uanset om det er brætspil, computerspil, udendørsaktiviteter, eller forskellige børnelege. Man trækker let på smilebåndet når man lander på Rådhuspladsen i Matador, når man rammer bolden i rundbold, eller når man lige akkurat overlever i computerspillet Super Mario Brothers. Denne legende tilgang til kulturelle aktiviteter ... -
Counter-hegemonic commemorative play: marginalized pasts and the politics of memory in the digital game Assassin’s Creed: Freedom Cry
Lundedal Hammar, Emil (Journal article; Tidsskriftartikkel; Peer reviewed, 2016-11-24)In this article, I argue that digital games hold the potential to influence processes of cultural memory related to past and contemporary forms of marginalization. By bringing cultural memory studies into dialogue with game studies, I account for the ways through which digital games and practices of play might influence historical discourses and memory politics pertaining to marginalized identities. ... -
Ethical Recognition of Marginalized Groups in Digital Games Culture
Lundedal Hammar, Emil (Conference object; Konferansebidrag, 2015-05-15) -
Introduction to the Special Issue on Postcolonial Perspectives in Game Studies
Mukherjee, Souvik; Lundedal Hammar, Emil (Journal article; Tidsskriftartikkel; Peer reviewed, 2018-11-06)The treatment of colonialism in video games, barring a few notable exceptions, is marked by a Western and, specifically, late 19th-century imperialist bias. Simultaneously, in the past two decades of multifaceted research and the development of robust theoretical frameworks in the still fledgling discipline of game studies, postcolonial discourses, whether they comprise critiques of imperialism or ... -
Manufacturing Consent in Video Games—The Hegemonic Memory Politics of Metal Gear Solid V: The Phantom Pain (2015)
Lundedal Hammar, Emil (Journal article; Tidsskriftartikkel; Peer reviewed, 2019-11-11)In this article I argue that the structural conditions of global capitalism and postcolonialism encourage game developers to rearticulate hegemonic memory politics and suppress subaltern identities. This claim is corroborated via an application of Edward Herman and Noam Chomsky’s propaganda model to the Japanese-developed video game Metal Gear Solid V: The Phantom Pain. This case study highlights ... -
Nationaløkonomiske og -kulturelle udfordringer for nordiske spilindustrier i en platformkapitalistisk verden
Lundedal Hammar, Emil (Journal article; Tidsskriftartikkel; Peer reviewed, 2021-11-30)Denne artikel undersøger de økonomiske og kulturelle forhold mellem digitale platforme og norske og danske spiludviklere. Hvor digitale platforme som Apples og Googles appbutikker, Valves Steam og Sonys, Microsofts og Nintendos onlinebutikker har gjort det lettere for spiludviklere i Norge og Danmark at nå ud til millioner af potentielle kunder, introducerer jeg nogle udfordringer og kritiske ... -
Play vs. Procedures
Lundedal Hammar, Emil (Conference object; Konferansebidrag, 2013-09-28) -
The Political Economy of Historical Digital Games
Lundedal Hammar, Emil (Journal article; Tidsskriftartikkel, 2017-11-12) -
Producing & Playing Hegemonic Pasts: Historical Digital Games as Memory-Making Media
Lundedal Hammar, Emil (Doctoral thesis; Doktorgradsavhandling, 2020-04-03)This dissertation investigates the relation between digital games and common understandings of the past, which people experience through popular culture, formally called 'cultural memory processes'. Typically, so-called historical digital games depict historical scenarios such as World War II, the Cold War, and more recently, the War on Terror, as also seen in major film productions, TV series, and ...